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    by Published on 06-24-2010 10:15 AM  Number of Views: 2480 
    Categories:
    1. NBA
    2. Chicago Bulls

    This builds off my article
    NBA Draft Measurements: Drafting by Numbers to actually grade draft prospects based on their size and athleticism.

    Now obviously this grading system is ONLY about the numbers. I'm not suggesting that skills, intangible desires, levels of competition and whatnot should be ignored. I'm simply trying to evaluate the things we actually have numbers for.

    Also, I wouldn't be too freaked out by an occasional low number. The combine results themselves are single measures performed once. So if a guy doesn't do well on a particular drill, but you think it was simply an isolated misfire, that's fine too. Keep it in mind when judging his grade. Call it the Kevin Durant exception, since he famously did poorly on the athletic drills a while back but is obviously a hell of an athlete. That being said, the grades players get are for how they measure out.

    Step 1, computer an overall grade for height, wingspan, standing reach, standing vertical jump, maximum vertical jump, lane agility and 3/4 court sprint. Grades are as follows
    • A+ (4.25 points) for scoring above 1 standard deviation of the average for successful players at his position
    • A (4 points) for scoring between .5 and 1 SDs above the average of successful players at his position.
    • B (3 points) for scoring between .5 above and the average of successful players at his position.
    • C (2 points) for scoring between .5 below and the average of successful players at his position.
    • D (1 point) for scoring between -.5 and -1 SDs below the average of successful players at his position.
    • F (0 points) for scoring more than 1 SD below the average of successful players at his position.

    For example, the average standing vertical for successful centers is 29.75 inches, and the standard deviation is 2.58 inches. This makes the grades for centers
    • A+>= 32.33
    • A > 31.04
    • B > 29.75
    • C >28.46
    • D >= 27.17
    • F < 27.17

    In plain English, a guy who merits an A+ show's he's at the upper end of what players who've proven successful can do. A guy who merits an F shows he jumps quite a bit less well than the sort of guys he'll be playing against.

    Maybe I'm a tough grader, but a guy who has a B average (>3.0) is going to be a relatively good athlete compared to successful NBA players. A C athlete (>2.0) should still be able to keep up. You might like better, but if he's highly skilled, then I wouldn't worry about him (e.g. Evan Turner) A guy who's less than 2.0 might have some problems.

    So, stat by stat:
    Standing Vertical
    Code:
    	A+	A	B	C	D
    	1	0.5	Average	-0.5	-1
    C	 32.33 	 31.04 	 29.75 	 28.46 	 27.17 
    PF	 32.45 	 31.12 	 29.80 	 28.48 	 27.15 
    SF	 33.32 	 31.74 	 30.17 	 28.59 	 27.02 
    SG	 33.38 	 32.42 	 31.46 	 30.51 	 29.55 
    PG	 33.69 	 32.18 	 30.67 	 29.15 	 27.64
    Max Vertical
    Code:
    	A+	A	B	C	D
    	1	0.5	Average	-0.5	-1
    C	 35.50 	 34.25 	 33.00 	 31.75 	 30.50 
    PF	 36.97 	 35.37 	 33.76 	 32.16 	 30.55 
    SF	 38.57 	 37.04 	 35.50 	 33.96 	 32.43 
    SG	 39.27 	 37.81 	 36.36 	 34.90 	 33.45 
    PG	 39.90 	 38.00 	 36.09 	 34.18 	 32.27
    Lane Agility
    Code:
    	A+	A	B	C	D
    	1	0.5	Average	-0.5	-1
    C	 11.06 	 11.35 	 11.65 	 11.94 	 12.24 
    PF	 11.01 	 11.28 	 11.54 	 11.81 	 12.08 
    SF	 11.05 	 11.27 	 11.48 	 11.70 	 11.92 
    SG	 10.61 	 10.86 	 11.10 	 11.35 	 11.59 
    PG	 10.68 	 10.87 	 11.07 	 11.26 	 11.46
    Sprint
    Code:
    	A+	A	B	C	D
    	1	0.5	Average	-0.5	-1
    C	 3.22 	 3.29 	 3.36 	 3.43 	 3.49 
    PF	 3.18 	 3.23 	 3.28 	 3.33 	 3.39 
    SF	 3.16 	 3.21 	 3.26 	 3.30 	 3.35 
    SG	 3.09 	 3.14 	 3.19 	 3.23 	 3.28 
    PG	 3.08 	 3.12 	 3.17 	 3.21 	 3.26
    Height (in bare feet)
    Code:
    	A+	A	B	C	D
    	1	0.5	Average	-0.5	-1
    C	 84.52 	 83.59 	 82.67 	 81.74 	 80.81 
    PF	 81.17 	 80.53 	 79.89 	 79.24 	 78.60 
    SF	 79.39 	 78.84 	 78.28 	 77.72 	 77.17 
    SG	 77.69 	 76.91 	 76.13 	 75.35 	 74.57 
    PG	 74.70 	 73.72 	 72.75 	 71.78 	 70.80
    Wingspan
    Code:
    	A+	A	B	C	D
    	1	0.5	Average	-0.5	-1
    C	 89.15 	 88.06 	 86.96 	 85.86 	 84.77 
    PF	 87.26 	 86.33 	 85.41 	 84.49 	 83.56 
    SF	 85.55 	 84.51 	 83.47 	 82.43 	 81.39 
    SG	 83.13 	 81.96 	 80.78 	 79.61 	 78.44 
    PG	 80.08 	 78.64 	 77.20 	 75.76 	 74.32
    Standing Reach
    Code:
    	 A+ 	 A 	 B 	 C 	 D 
    	 1.0 	 0.5 	 Aveg 	 (0.5)	 (1.0)
     C 	 112.4 	 111.2 	 110.1 	 108.9 	 107.7 
     PF 	 109.4 	 108.4 	 107.5 	 106.5 	 105.5 
     SF 	 107.3 	 106.0 	 104.6 	 103.3 	 101.9 
     SG 	 103.6 	 102.5 	 101.4 	 100.2 	 99.1 
     PG 	 100.9 	 99.0 	 97.1 	 95.1 	 93.2
    So for each player, his raw size and athleticism score is the average of these scores.

    Step 2 is to look at what measures are important for which positions. As I discussed in the analysis article, some measures tend to be more important for different positions. So based on that analysis, we create a second score that takes the average grades only for the measures we find are actually important for the position. That is, each position is graded only these factors:
    Code:
    	HT	WS	SR	SV	MV	LA	34S
    C				Yes	Yes	Yes	Yes
    PF	Yes	Yes	Yes	Yes			
    SF		Yes			Yes		
    SG	Yes	Yes	Yes	Yes	Yes	Yes	Yes
    PG				Yes	Yes		Yes
    The final step is to average these two grades. I'll plainly admit I don't have a good measure of the right way to combine these two scores, so I weighted it .67 to .33 based on position. Scoring well at your position, I'm going to guess, is roughly twice as important as scoring well overall. As time goes on, I'd like to refine this.

    So anyway, lets apply it to the 2010 draft. Who are the best athletes? Well, here's the list:
    Code:
    full name      	pos	exp.dr	 oa 	Pos.G	Raw.G	G.HT	G.WS	G.SR	G.NSV	G.MV	G.LA	G.34S
    Derrick Favors 	PF	4	 3.96 	 4.13 	 3.64 	A	A+	A+	A	A	C	B
    Wesley Johnson 	SF	3	 3.87 	 4.00 	 3.61 	C	A	A	A	A	B	A+
    Stanley Robinso	SF	31	 3.40 	 3.50 	 3.21 	B	B	A+		A	C	B
    Derrick Favors 	C	4	 3.29 	 3.56 	 2.75 	F	B	C	A	A+	C	A
    Ekpe Udoh 	C	6	 3.24 	 3.56 	 2.61 	F	A	F	B	B	A+	A
    John Wall 	PG	1	 3.23 	 3.00 	 3.68 	A+	A+	A+	C	A	A	B
    Ekpe Udoh 	PF	6	 3.22 	 3.31 	 3.04 	A	A+	C	B	C	A	C
    Jarvis Varnado 	PF	42	 3.13 	 3.38 	 2.64 	B	A+	A+	C	C	C	D
    Armon Johnson 	PG	36	 3.10 	 3.00 	 3.29 	A	A	A	B	A	C	C
    Xavier Henry 	SG	11	 3.07 	 3.07 	 3.07 	A	A+	A+	F	B	B	B
    Luke Babbitt 	SF	10	 2.88 	 3.00 	 2.64 	A+	C	C	C	A	A+	F
    Larry Sanders 	PF	15	 2.88 	 3.19 	 2.25 	A+	A+	A+	F	F	F	B
    Ed Davis 	PF	9	 2.83 	 2.75 	 3.00 	A	D	B	B	A	C	A
    Al-Farouq Aminu	SF	8	 2.68 	 2.63 	 2.79 	A	A+	A+	D	D	B	C
    Damion James 	SF	17	 2.68 	 2.50 	 3.04 	C	A	A	C	D	A+	A
    Xavier Henry 	SF	11	 2.52 	 2.50 	 2.57 	D	C	B	D	B	A	A
    Al-Farouq Aminu	PF	8	 2.48 	 2.50 	 2.43 	C	A	A	F	C	B	C
    Paul George 	SF	12	 2.47 	 2.00 	 3.42 	A+	C	A				
    Terrico White 	SG	32	 2.46 	 2.46 	 2.46 	C	B	C	C	A+	D	B
    Greg Monroe 	PF	7	 2.46 	 2.81 	 1.75 	A+	B	A	F	F	F	D
    Mikhail Torranc	SG	40	 2.36 	 2.36 	 2.36 	A+	A	A+	F	F	D	B
    Patrick Patters	PF	13	 2.36 	 2.25 	 2.57 	B	C	C	C	C	A	B
    Greivis Vasquez	SG	28	 2.33 	 2.33 	 2.33 	A	D	C				
    Evan Turner 	SG	2	 2.18 	 2.18 	 2.18 	A+	C	A	F	D	B	D
    James Anderson 	SG	20	 2.18 	 2.18 	 2.18 	B	C	A+	D	C	F	B
    Wesley Johnson 	PF	3	 2.05 	 1.75 	 2.64 	F	C	D	A	A+	B	A+
    Craig Brackins 	PF	35	 2.00 	 2.00 	 2.00 	B	D	A	F	B	C	D
    Damion James 	PF	17	 1.77 	 1.50 	 2.32 	F	C	C	C	C	A+	A
    Avery Bradley 	SG	18	 1.71 	 1.71 	 1.71 	F	D	F	B	B	D	A
    Lance Stephenso	SG	41	 1.71 	 1.71 	 1.71 	B	A	A	F	F	D	F
    Cole Aldrich 	C	14	 1.71 	 1.50 	 2.14 	D	A	A	F	F	B	B
    Devin Ebanks 	SF	38	 1.63 	 1.50 	 1.89 	A	B	A+	F	F	C	F
    Jordan Crawford	SG	27	 1.57 	 1.57 	 1.57 	D	D	C	B	D	B	F
    James Anderson 	SF	20	 1.57 	 1.50 	 1.71 	F	F	C	C	B	D	A
    Gani Lawal 	PF	39	 1.57 	 1.50 	 1.71 	C	D	B	F	D	C	B
    Mikhail Torranc	PG	40	 1.45 	 1.00 	 2.36 	A+	A	A+	F	F	D	B
    Trevor Booker 	PF	34	 1.44 	 1.00 	 2.32 	F	F	D	B	A	A	A+
    Larry Sanders 	C	15	 1.30 	 1.00 	 1.89 	D	A+	A	F	F	F	A
    Derrick Caracte	PF	52	 1.29 	 1.50 	 0.86 	B	D	C	F	F	F	F
    Dominique Jones	SG	24	 1.29 	 1.29 	 1.29 	D	B	C	F	F	B	F
    Evan Turner 	SF	2	 1.29 	 1.00 	 1.86 	C	F	C	D	C	A	C
    Gordon Hayward 	SF	16	 1.29 	 1.00 	 1.86 	B	F	D	B	C	D	B
    Darington Hobso	SF	33	 1.24 	 1.00 	 1.71 	D	F	C	C	C	C	B
    Hassan Whitesid	C	23	 1.14 	 0.75 	 1.93 	C	A+	A+	F	D	C	F
    Greg Monroe 	C	7	 1.10 	 1.00 	 1.29 	C	C	D	F	F	D	B
    DeMarcus Cousin	C	5	 1.10 	 0.75 	 1.79 	D	A+	A+	F	F	B	F
    Daniel Orton 	C	30	 0.98 	 0.75 	 1.43 	F	A	B	F	D	F	C
    Solomon Alabi 	C	21	 0.54 	 -   	 1.61 	B	A	A+	F	F	F	F
    Willie Warren 	SG	37	 0.43 	 0.43 	 0.43 	F	F	D	F	F	C	F
    Eric Bledsoe 	SG	19	 0.33 	 0.33 	 0.33 	F	D	F				
    Derrick Caracte	C	52	 0.21 	 0.25 	 0.14 	F	F	F	F	D	F	F
    Eric Bledsoe 	PG	19			 3.00 	C	A	B				
    Greivis Vasquez	PG	28			 4.17 	A+	A	A+
    So here are some basic thoughts:
    1. Derrick Favors and Wes Johnson are absurd. Draft them!
    2. Stanley Robinson worth a flier as a later pick. Sure.
    3. Coupled with his other issues, Cousins is a walking red flag in the high lottery
    by Published on 06-24-2010 08:58 AM  Number of Views: 2502 

    I've been doing a little bit of numbers work on draft measurement numbers now that we've got several years to work with to see how numbers seem to play out in actual NBA action.

    Obviously, the measures taken at the NBA draft combine for size and athletic talent aren't everything, but they are something. So what do they count for? Which numbers are important and why? These are the sorts of questions I'll try to answer.

    The data
    The analysis I did is extremely simple in its basic scope. Since I wanted to do this by today, I haven't checked a lot, but the numbers look about right. I looked at the career minutes per game of everyone I could get measurement and athletic statistics for. Then, I divided them into two groups. Guys who average >20mpg and guys who average <= 20mpg. By position. Then I took the average measures of players, by position, in each category.

    That gives us a table like this for players who average more than 20mpg:
    Code:
    pos	weight	height	wspan	sreach	NSV	MaxV	Bench	Agil	Sprint	sample
    C	 255.5 	 82.7 	 87.0 	 110.1 	 29.75 	 33.00 	 14.55 	 11.65 	 3.36 	21
    PF	 240.7 	 79.9 	 85.4 	 107.5 	 29.80 	 33.76 	 12.86 	 11.54 	 3.28 	31
    SF	 216.6 	 78.3 	 83.5 	 104.6 	 30.17 	 35.50 	 9.09 	 11.48 	 3.26 	40
    SG	 204.3 	 76.1 	 80.8 	 101.4 	 31.46 	 36.36 	 9.77 	 11.10 	 3.19 	43
    PG	 187.2 	 72.8 	 77.2 	 97.1 	 30.67 	 36.09 	 8.62 	 11.07 	 3.17 	50
    For players who average 20mpg and under, we get:
    Code:
    pos	weight	height	wspan	sreach	NSV	MaxV	Bench	Agil	Sprint	sample
    C	 251.6 	 82.5 	 86.9 	 110.1 	 26.84 	 30.37 	 11.72 	 12.10 	 3.45 	116
    PF	 237.2 	 79.5 	 84.7 	 106.5 	 29.01 	 33.22 	 13.84 	 11.55 	 3.30 	113
    SF	 217.7 	 78.3 	 82.8 	 104.6 	 29.59 	 34.36 	 11.82 	 11.33 	 3.26 	59
    SG	 201.9 	 75.3 	 80.2 	 100.7 	 29.80 	 35.40 	 11.03 	 11.27 	 3.23 	98
    PG	 185.3 	 72.7 	 76.8 	 96.9 	 29.16 	 34.70 	 9.78 	 11.14 	 3.21 	98
    That is, you can read this as saying I have measures for 50 PGs who play at least 20mpg, and their average sprint time was 3.17. For the 98 guys who don't play much, or at all, the average time measured as 3.21. So the average time is faster, but not by very much.

    To get an idea of how much it matters, you need to know how dispersed the sample is from the average. To do this, I took the standard deviation of the good (high minute) players.

    Code:
    pos	weight	height	wspan	sreach	NSV	MaxV	Bench	Agil	Sprint	sample
    C	 17.4 	 1.9 	 2.2 	 2.3 	 2.58 	 2.50 	 4.03 	 0.59 	 0.13 	21
    PF	 19.6 	 1.3 	 1.8 	 2.0 	 2.65 	 3.21 	 4.54 	 0.53 	 0.11 	31
    SF	 13.3 	 1.1 	 2.1 	 2.7 	 3.15 	 3.07 	 4.50 	 0.43 	 0.10 	40
    SG	 14.1 	 1.6 	 2.3 	 2.2 	 1.92 	 2.91 	 5.22 	 0.49 	 0.10 	43
    PG	 13.9 	 1.9 	 2.9 	 3.9 	 3.03 	 3.82 	 4.79 	 0.39 	 0.09 	50
    This means, for example, that if you look at those 21 Centers who play at least 20mpg, about 70% of them will fall within + or - 17.4 lbs of the 255.5lb average.

    Findings
    To get an idea of what to do next, look at the average weight of a low minute center. It's 251lbs, and that's well within the range, and not much different from a high minute center. So we should probably conclude that looking at the weight of a center prospect probably isn't going to tell us much about his success level.

    That doesn't mean it's meaningless. When evaluating a draft prospect, we probably still want to know if a guy is Keith Closs or ahem... DeMarcus Cousins. On average, it's better to be bigger, I think, but it ought to be muscular bigger, not fat bigger.

    To get a really basic idea of what matters and what doesn't, I've compared the difference between the high and low minute averages in each category to the standard deviation. The higher the number you see in this table, the bigger the difference is between guys who play a lot in the NBA and guys who don't.

    Code:
    pos	weight	height	wspan	sreach	NSV	MaxV	Bench	Agil	Sprint	
    C	22%	8%	2%	-2%	113%	106%	70%	-77%	-67%	
    PF	18%	33%	40%	50%	30%	17%	-21%	-1%	-20%	
    SF	-9%	-5%	32%	1%	18%	37%	-61%	36%	-7%	
    SG	17%	54%	24%	30%	87%	33%	-24%	-34%	-46%	
    PG	13%	0%	13%	4%	50%	36%	-24%	-18%	-47%
    In plain English, this means that, for example, the average high minute center has 2.9 inches of flat footed leaping ability that the average low minute center doesn't. The standard deviation for is only 2.58 inches, so this is pretty solid evidence that this is a meaningful measure. The better centers can usually jump noticeably better than the worse ones.

    What doesn't matter
    Weight and bench press values don't seem to matter very much. Like I said, other things being equal, you still want in shape, athletic players, but I'd probably put more emphasis on other factors when evaluating.

    What matters
    Jumping ability (NSV and MaxV), height, wingspan, and sprinting ability seem to be important across the board. This makes pretty obvious sense when you consider basketball is more or less about being long, running and jumping.

    When you start to break down things by position, it starts to make even more sense.

    Good Centers are separated distinguished by less good ones based on their ability to athletic ability, not on their size. Guys who can jump, run the floor, and are fairly agile are going to be more successful. Big oafs are not. Often the center decision comes down to a guy who looks like a center but can't move, vs. a guy who can move but might be undersized. Probably you wan the guy who can move.

    Good Power Forwards tend to be bigger than less good ones, and better jumpers. Again, this sounds like common sense when you think about it. The scarcity involved in getting a PF isn't in getting a guy who can move quickly, it's in getting a big guy who can move quickly and jump.

    Good Small Forwards might be the toughest to distinguish out of all the positions. Looking at the findings above, it's hard to tell a high minute player from a low minute player based on his size or athleticism. In some cases, the low minute ones look better than the high minute ones on paper.

    That shouldn't tell us size and athleticism doesn't matter. It's still better to be big and a great athlete. What's going on here is that, in many ways, the SF is the utility man on the basketball floor. He's got to do some inside work and some outside work. And there's a pretty good supply of 6'7 guys around, so what's going to really distinguish the good ones from the bad ones is their skillset. So when judging SFs, look for a guy who has the proper athletic tools, but emphasize their basketball skills if they're in the right athletic range.

    Good Shooting Guards are typically bigger and better athletes across the board than the low minute SGs. Being able to run the floor, cut, out jump, and outreach your opponent turns out to be pretty important for them. This makes sense if you think of their role, typically, as perimeter shooters, defenders, and one-on-one options. Obviously you need the skills to go along with it, but a slow SG who can't jump is probably going to be much easier to defend, and have a harder time defending other SGs.

    Good Point Guards typically look a bit like good SGs in that athleticism is important, but there's less emphasis on physical size. The emphasis here is on speed and agility. A PG needs to be able to get to where he wants to go on the court. While it's nice to be big and strong too, most PGs are typically good because they get to where they need to go.
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