DP
He shoots, he scores!
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Skyrim Info Pours onto the Internet
-Skyrim will take place 200 years after Oblivion and isn’t a direct sequel in the traditional sense of things – from a story perspective.
-There are said to be “six or seven really different environment looks” in Skyrim, says Bethesda's Todd Howard.
-The game world is said to be much more alive and detailed than in Oblivion, and boast incredible draw distances. Everything is said to be traversable.
-Thanks to something Bethesda are calling the Radiant story system, the game’s lesser missions will react to who you are and where you are, and present you with quests that are “flavoured dynamically.”
-Skyrim welcomes the two hands/two options approach, enabling players to mix and match what each hand holds, whether it’s a spell/weapon combo, a weapon/weapon combo, a spell/spell combo or a weapon/shield combo. Whatever you want is possible.
-It seems like there are 50 main levels, with Howard mentioning levelling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25.
Bethesda wanted to make a Fallout game, since they thought their open world free roam universe of Elder Scrolls would fit perfectly for Fallout, and it does. Oblivion lacked any major glitches, and I expect the same for Skyrim. And Oblivion hardly ever froze for me.man, I love the fallout games and this game looks similar (Except being in a fantasy world) so that's a plus, but the fallout games for console are so glitchy so I hope they have that fixed. I put up with it in Fallout cause I really enjoy the game and the Fallout universe but damn if it isn't annoying to have to do a hard reboot every couple of hours because it freezes
