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Certainly, possessions/play late in games feel more important, since you can see the end of the game looming...but I'm not convinced that those moments actually are any more important.
Every superstar in the league controls the ball in crunch time, to the point of dominating the ball. Perhaps YOU aren't convinced that the last minute of any game is more important than the 8:00 mark of the second quarter, but clearly both the coaches, who put the ball in the hand of their best players, and the players, who defer to the better players on the floor, feel otherwise. I feel otherwise as well, so we'll just have to disagree.
I disagree with your observations. I don't think coaches change their game plans significantly in the final minute or minutes. The best players are more likely to take the final shot...but they're also more likely to take any particular shot when they're on the floor, because they are their team's most efficient option. They pass up shots, throughout the game, when the defense focuses on them enough to prevent them from being the most efficient option...and the same is true, to my observation, in the final minute.
That's why they save all of their timeouts for the end of the game, right?
And that's why they draw up specific plays late in games, after timeouts, compared to any other random spot in the game.
Again, you have your opinion, I have mine, but I don't see coaches using all of their timeouts for random spots in the game. I think that my opinion is more in line in what the majority of NBA coaches think, but I may be wrong.
You're right, but you're going to have a hard time convincing the haters otherwise.They save their timeouts because they need the ability to stop the clock if they're trailing and/or advance the ball up to mid-court. Players often blew timeouts to save losing possession out of bounds, when the rules still allowed that. That doesn't suggest to me that timeouts for creating game-ending plays were viewed as hugely important. It suggests to me that saving possessions, at any time in the game, was more important.
They draw up specific plays on every single timeout. It's just that they use most of their timeouts at the end of the game, for the reason I gave above.
Yeah, for the reasons I stated, I don't agree with your contention about how coaches view the final minutes.
You're right, but you're going to have a hard time convincing the haters otherwise.
Excellent post!
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They draw up specific plays on every single timeout..
Plus, I'm not a "hater", whatever that means.
If you don't know what it means, how do you know you aren't one?
If you have swastikas tattooed on your face, you may be a hater.
barfo

I think Minstrel was BSing just to have some fun. No one can possibly believe that the end of the game is played the same as the rest of the game.
It is physically impossible.
I'm amused that you're so adamant about it, yet can't provide a shred of reasoning as to why late-game moments are more important than earlier game moments in terms of winning the game.
"This is so obvious that there's absolutely no way to show it. It's just obvious! Why don't you see that it's obvious? It's obviousness is obvious! If you don't see how it's obvious, you're missing it's obviousness!"
Etc.
I'm amused that you're so adamant about it, yet can't provide a shred of reasoning as to why late-game moments are more important than earlier game moments in terms of winning the game.
"This is so obvious that there's absolutely no way to show it. It's just obvious! Why don't you see that it's obvious? It's obviousness is obvious! If you don't see how it's obvious, you're missing it's obviousness!"
Etc.
Late game moments, if the game is close or tied late, are more important simply because it takes time to recover from a 5-0 run or 3-point play. When you have less time left in the game, obviously you have less time to recover. As a percentage of time remaining in the game, late-game plays are larger than early-game plays. It's just math (in fact, I could write an equation here; if I get a little more time free, I might try). This is also why Lawler's Law (first team to 100 generally wins) works: by the time you're at 100 points, there's not much time left. If there's not much time left, it's that much harder for the team that's behind to make up the difference.
That's why the team who gets a 4-point lead in overtime generally wins. It's not that it take more effort in OT to outscore the other team by 5, but that you can't take 10 minutes doing it by trading baskets, outscoring them on the occasional FT or 3pt shot. By the time they're up 4, there's only 3:30 left.
Anyway, that's my attempt at a concrete reason.
Kobe Bryant isn't known for hitting clutch jumpers with 7 minutes left in the 2nd quarter.
I agree that late-game moments are more important for fame and reputation. That's why I explicitly said "in terms of winning the game."
That's a reasonable point, but if you had that five-point run earlier in the game, holding other things the same, you'd still have that "hard to overcome" five-point lead late in the game (to wit: you'll be five points ahead of where you'd have been if you hadn't had that five-point run earlier in the game).
For your idea to work, it would assume that things wouldn't be the same...that if a team fell behind by five (or ten) earlier, they'd play harder to make it up over the rest of the game and thus not be down five (or ten) later. This is possible, but I don't think it's the case. I don't actually think players play to the score (unless the game itself means nothing or the game seems truly out of reach one way or the other). I think they largely try to play their best for as long as the game is in doubt.
If you're the coach, what do you do with these 2 seconds? The answer is probably not the same if the quarter in question is the 2nd rather than the 4th.
EDIT: The most tangible difference is that the rules of the game are different: late in the 4th, you can push the ball up to halfcourt with a 20:sec timeout. In the last two minutes of each quarter, you only get one "free" foul before you're in the penalty, regardless of if you had 1 or 3 before hitting the 2-minute mark. The game changes late, in a real way.
You're right that there are situations that occur late in games that coaches/players do something different in, but that isn't linked to "greater importance."
Sure it is. If you miss the 3 pointer at the end of the 2nd quarter, you don't LOSE THE GAME like you do if you miss the 3 pointer at the end of the 4th. If you go into halftime down 3, you have 24 more minutes to make it up. If you stay down 3 after the 4th quarter, you don't get to make up those three points, period.
That still doesn't explain why it's more important than having scored three points more on an earlier possession and now being tied up in the final 2 seconds.
I don't think you're understanding me. The points add up the same no matter where you score them. Getting three points on the final possession are worth the same on the scoreboard as getting three on the ninth possession of the second quarter. Yes, you don't get to make up late deficits...but if you scored more on the previous, supposedly less important possessions, you won't have a late deficit.
Late game moments, if the game is close or tied late, are more important simply because it takes time to recover from a 5-0 run or 3-point play. When you have less time left in the game, obviously you have less time to recover. As a percentage of time remaining in the game, late-game plays are larger than early-game plays. It's just math (in fact, I could write an equation here; if I get a little more time free, I might try). This is also why Lawler's Law (first team to 100 generally wins) works: by the time you're at 100 points, there's not much time left. If there's not much time left, it's that much harder for the team that's behind to make up the difference.
That's why the team who gets a 4-point lead in overtime generally wins. It's not that it take more effort in OT to outscore the other team by 5, but that you can't take 10 minutes doing it by trading baskets, outscoring them on the occasional FT or 3pt shot. By the time they're up 4, there's only 3:30 left.
Anyway, that's my attempt at a concrete reason.
Please explain yourself more because I still am not getting it. I want to try to wrap my head around your point now, instead of trying to explain my point any more.
This can be achieved by hitting a three-pointer with 2 seconds remaining while down....3.....

I'm not sure how to explain it more or differently. Where you are on the scoreboard (5 up, 7 down) depends on all your possessions preceding it.
When you look at the final score of a game, you want to be up 1 or more. This can be achieved by hitting a three-pointer with 2 seconds remaining while down less than 3, or it can be achieved by having scored those three points on an earlier possession where you hadn't scored...thereby already being ahead by 1 at that 2 second point, and not needing a three to win.
I really don't know how to say it any more plainly. I recognize that somehow we're not connecting on this, but I'm not sure why.
Also, let us not forget the unquantifiable but undeniable concept of momentum. If a team scores five straight points late in a close game, confidence usually swells, the opponent's psyche may be impacted, and the likelihood of that team scoring the next bucket is higher than if that same run had occurred two quarters earlier.
Maybe you see just a math problem... I see it as a mostly human problem, though. A 3 point lead with 2 seconds remaining is different than a 3 point lead with 24 minutes and 2 seconds remaining. Why? Because humans are not machines; they react to stimuli and being down after a made shot is stimuli.
You can say that all thing stay equal if you make the "extra" 3 pointer to win very early in the game, but the fact is that it isn't simply a matter of "if we'd hit shot #13 instead of missing, we'd have won" because at that point, the score would be different, and the opponent's human reactions would be different.
It's unquantifiable but not undeniable. It's certainly common wisdom that momentum makes players play better, but is there any evidence for this? In baseball, there have been all sorts of common wisdoms, like some players being "better in the clutch" or players hitting better with "lineup protection" that don't hold up to statistical study.
In your narrative about how psychology plays is, how do you separate the "run" from the "effects of a run?"
Clearly there are runs, and those are easily explainable by variance in player performance...a slightly better team doesn't play slightly better every minute, they play much better at times, a little worse at times and usually win by a little bit.
If a team scores 10 straight points, is that a 10 point run, or a 5 point run followed by another 5 points achieved due to opponents being demoralized by the 5 point run?
Personally, I don't think it's at all obvious that player performance changes due to the psychological effects of either being part of a run or having a run happen against you. It might be true, but it's certainly not undeniably so.
