I hope we get good enough where we can switch pick n roll coverage depending on the ball handler. For example: (Based off of player strengths and weaknesses, CAPS is name of coverage)
Rubio/Rondo: GREEN Guard goes under, big sags.
- They're bad shooters, so if they wanna pullup for a 3 let them do that instead of turn downhill
Curry/CP3/Kyrie: RED Guard goes over, big hedges
Because they're threats from anywhere, you can't allow them any open looks. You can also trap (call it MOUSE) out of this at random, (Big just stays with the ball handler, while our guard recovers to form trap)
Udrih/Dragic/Burke: YELLOW Guard goes under, Big Hedges
They're not big threats for pullup 3s, do you can make it easier on the guard by letting him go under (Going under can also slow the roll man giving time for or big to recover). However, they're all big threats in the midrange so you hedge the big so that they can't turn downhill into that pullup
So a gameplan might be:
YELLOW Westbrook
GREEN Roberson
RED Durant
Certain possessions Stotts could yell out the color only, which sets the defense for all pick n rolls, or even say it right before the screen happens. He changes it up by saying "(Color)" then "(Opposing players name, Initials, or #)
Im trying to think of guys where sagging the big and going over the top would be best against, but I honestly can't think of any. Just shows how crummy and basic it is. If you ready wanted to run it you could call it BLUE.
This array of pick n roll schemes would keep offenses guessing and not knowing what to expect. It'd take away from the opponents strengths while playing to ours, resulting in less switches, fouls, while being way more effective, especially at creating turnovers when aggressive, which in turn creates fastbresk offense.