Elder Scrolls V: Skyrim

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My only complaint about the game is how the difficulty is set up. The more you level up, the harder the same enemies are to kill. IMO, they shouldnt change. If a specific enemy was easy to kill at level 1, it shouldnt now be 10 times stronger and harder to destroy because I'm at level 21.
 
My only complaint about the game is how the difficulty is set up. The more you level up, the harder the same enemies are to kill. IMO, they shouldnt change. If a specific enemy was easy to kill at level 1, it shouldnt now be 10 times stronger and harder to destroy because I'm at level 21.

I'm not sure that's how it works. They have monsters that look the same but have different names... a Bandit and a Bandit Marauder or something like that.

I might be wrong, and it might be too subtle of a difference to matter, but I figure we might as well continue our geek talk :)

Ed O.
 
^ Ed is correct. Bandit vs. Bandit Thug is a big step up in competition despite being visually indiscernible. Found that out the hard way.
 
That's not what I'm really talking about. Maybe this will explain it:
Yeah, there’s an ugly, at least in my mind. The level scaling. Bethesda has this thing in their head where they ramp up the difficulty of their games based on the level of the character. This makes ZERO sense to me. A wolf, which was fairly easy to kill at level 1, should be SUPER easy to kill at level 8 and should die with a wink at level 20. This is not so. Each mob you encounter will get progressively tougher as you level up so it never really seems to get easier to play as you get higher levels. This is something they’ve been doing for years and years and it’s something I hate. I can live with it because Skyrim is nearly perfect but it’s annoying and I want to slap someone over it..


Say a wolf in the beginner area scales with you level 1-5. A bandit in the next area might scale with you level 5-10. A giant in another area might scale with you 10-15. Once they hit their max level they won't scale anymore. So you can level up your combat skills on lower levels and make your way into the higher levels.


Here are some links that have some good info to help with the game:
http://www.ign.com/wikis/the-elder-scrolls-5-skyrim

http://www.nowgamer.com/cheats/skyrim-cheats/
 
I still don't think that they beef up different mobs with the same names; they just swap in tougher mobs in the place of the easy ones. I can one-hit skeletons now, at level 20, when I couldn't at level 10. I just don't experience as many low-level mobs.

Whether it's swapping in tougher mobs or beefing up the same ones, though, it's basically the same thing. Since the system levels you based on skills, rather than experience, I don't think there's an alternative.

It's not realistic, perhaps, that you can walk almost anywhere in Skyrim at level 3 and not immediately die... and it's not realistic, perhaps, that the world gets tougher as you do.

Making zones, like WoW and some other games, where there are low-level creatures to kill (who are easy, but give almost nothing in XP) or really tough ones (where low-level characters would die immediately) is worse for the ES system.

I think that if they did NOT do that, then the game would be too easy. You could get to level 25, have a bunch of hitpoints and a badass destruction skill level, and then grab an iron sword and work up your one handed weapons skill on a bunch of n00b mobs... and you'd level up as you got better at that.

You'd quickly go from level 25 to 35 with little chance of dying (you have so many HPs that even if you suck using that sword, you're not going to die), which gives you even more HPs. You could then go back through the same mobs with a two-handed sword and it'd be even easier. That is a whole different kind of game.

Ed O.
 
making iron daggers over and over is an easy way to level up your smithing so you can make some bad ass armor!
 
making iron daggers over and over is an easy way to level up your smithing so you can make some bad ass armor!

someone told me a good way to grind out some money while leveling your enchanting and smithing is to make daggers then enchant them and sell them for a nice profit, i bought it a week ago, havent had time to fire it up yet though :( im thinking i wont have the 200 hours i need to dominate it for quite awhile
 
hmmm I should look into making Daggers. You are the 2nd person I have heard say thats a good idea.
 
This is a total flashback. was playing Elder Scrolls, Marrowind and then WOW went live..ES feels the same as it did, plays the same and levels the same. That is both good and bad in my opinion. I did enjoy the game a lot, but I also realize why I went on to other games.
 
OK, I just got Skyrim for PC. I haven't played many RPG's, but I couldn't resist this one.
 
Level 23 double axe wielding redguard who kicks ass first, asks questions later.
Getting pretty good at taking down dragons, as long as it lands. Hate those flying bastards but at least my dude is decent with a bow.
 
Yeah, making daggers is basically a cheat. As long as the blacksmiths have iron ingots in stock you can get your smithing up to 100 in a few game days. However enchanting doesn't work quite so easily, so even if you are able to build great weapons you still can only enchant them a little unless you train that skill a lot, too.
 
What's the level limit? 50?
 
I'm level 36 Nord with legendary Deadric armor and weapons (bow, mace, warhammer, shield). Kickin ass!

I finally have the Heavy Armor - Conditioning perk. A must have. My armor weighs nothing so I can now carry more toys.
 
I'm level 36 Nord with legendary Deadric armor and weapons (bow, mace, warhammer, shield). Kickin ass!

I finally have the Heavy Armor - Conditioning perk. A must have. My armor weighs nothing so I can now carry more toys.
Personally, I think the game should be set-up that way to begin with. If we assume you put all your loot in a separate bag, surely the armor you're wearing shouldn't effect the bag capacity!

I may be wrong, but wasn't Oblivion set-up like that?
 
The glitches so far haven't been so bad. I've had a few freezes, a little texture pop-in here and there, some trouble equipping followers, and that's about it. Ok sometimes if a villager is talking to you and you go into your house or another building, boom, they are in there with you to finish their sentence.

Also Mjoll the Lioness keeps offering non-sequitur comments about her history during important dialog sequences, washing out the stuff I need to hear from quest-givers, etc.. That chick just has poor timing with her quips. Not really a glitch I guess, more or an irritating habit.

When I fought giants I never got launched into the air (a little disappointing) but it didn't seem like the physics on that made any sense to begin with.
 
I've had almost no technical problems (playing on a Window 7 system). Some quests can't be finished (because I killed the wrong person at the wrong time, etc.) and I have had it crash to desktop twice... but for the dozens of hours I've played that's nothing.

Ed O.
 
I've had almost no technical problems (playing on a Window 7 system). Some quests can't be finished (because I killed the wrong person at the wrong time, etc.) and I have had it crash to desktop twice... but for the dozens of hours I've played that's nothing.

Ed O.
Same here, bruv.
 
I guess i'm just unlucky, i crash to the desktop all the time when going through a door.
 
At about level 42, game is getting pretty easy... will probably need to put the difficulty up a notch.
 
At about level 42, game is getting pretty easy... will probably need to put the difficulty up a notch.

I'm level 37ish, and it's pretty easy. It might be because of my build (heavy armor/sword, shield/healing) but I almost never die. It is fun killing so many dudes in the civil war battles (I feel like a Homeric hero amongst lesser mortals!) but I'm not sure that it's supposed to be that easy.

The only way I've died in the last week or so is when I get hit by a very big spell and die almost instantly. I think I'm just gonna finish this one out (whatever that means... I haven't decided) and then try a more challenging set of skills next time.

Ed O.
 
stealth path with bow and daggers (plus heavy on alchemy, enchanting, illusion and smithing) is ridiculously fun. The Thieves guild side-plot is pretty good as well as the Dark Brotherhood so far (which I just got into at around level 30).
 
stealth path with bow and daggers (plus heavy on alchemy, enchanting, illusion and smithing) is ridiculously fun. The Thieves guild side-plot is pretty good as well as the Dark Brotherhood so far (which I just got into at around level 30).

I've started both of those... doing the intro quest to each... but I don't want to do everything. Plus it seems silly that my character build would be in the Thieves guild, especially. He's already an arch-mage. Hah.

The build you're talking about does sound like fun. Maybe as one of the cats, too... I'm an Imperial.

Ed O.
 
I've started both of those... doing the intro quest to each... but I don't want to do everything. Plus it seems silly that my character build would be in the Thieves guild, especially. He's already an arch-mage. Hah.

The build you're talking about does sound like fun. Maybe as one of the cats, too... I'm an Imperial.

Ed O.

I haven't really done the min/max thing or tried to hit everything in the game. It looks like there's so much damn content that I'll probably be able to do 5 or 6 playthroughs with distinct styles and barely overlap any of the areas or "quests" ... damn this thing is crazy big.
 

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