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krcgenk

DYC KRC Genk forever!!!
Joined
Jan 7, 2007
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David Villa
davidvillasig2ji6.jpg


Frank Lampard
franklampardsigbw5.jpg
 
Bad Backgrounds and text with no render effects and Borders are bad too...
 
I actually quite like the Villa Background but the text is a bit boring
smilegrin.gif
 
messisig2vo9.jpg


sorry for the double posting but i did a somethin rong with posting the sig and what do you guys think of it?

<font size=""1""><font color=""RoyalBlue"">First post removed. You missed the 'h' from 'http' so effectively the link was broken.</font></font> DD
 
what do you think about these 2

Ryan Giggs
ryangiggssignaturezd3.jpg


Cristiano Ronaldo
cristianoronaldo2sigdo8.jpg
 
How long does one sig take you? It doesn't look like too much, you need to take your time, try out new styles and brushes.
 
maximum 30 a 45 min i think. i don't going to spend a whole day for just 1 sig. and i'm always testing brushes before i made my backgrounds.
 
<div class="quote_poster">Mohsin Wrote</div><div class="quote_post">Lampard is looks stretched.</div>

No he's just fat, the Villa background is legend.
 
Ok mate, try not to use default settings on layers effects on text. Play around with it. And when you brush, duplicate the layer and fiddle with layer settings.
 
thanks for the advice i will try it with my next sigs but what do you think about this one?

canizaressigol0.jpg
 
yeah...with the lampard one...


you actually make him look fat....


HE IS NOT FAT FRANK DAMMIT
 
what do you guys think about this one?

David villa and Didier Drogba

davidvillaanddrogbasigyb5.jpg
 
If you really really want to make an effective sig, you will need to change the dimensions of your sig. 350 x 150 is the worst size for a sig, things will look squashed and you will have limited ideas. If you move to a size such as 500 x 200 or my current one, you can make textures and c4ds more effective, your brushing and custom shapes can add depth to your sig. At the moment, all I can see from your work is brushing and plain text. Be more creative, add some textures, add some stock images, put effects on your text, put effects on your render <<< render effects are really really important.

You will never improve if you keep doing the same sort of sig week in and week out, you really need to try new things. KIU though, its not easy work
smile.gif
 
give me a name of a player and i'll try to make one
 
give me another picture of joe cole cause the pictures of joe cole on that site arent good man.
 
The designer of those renders is one of the best and every designer uses that page. Trust me, use them.
 
cut 'em yourself if you don't want to use one of the bests
smilegrin.gif
 
look i tried something with the more effects on the text en other stuf but the sig isn't good, i don't really like it

Joe Cole
joecolekt6.jpg
 
When you are resizing a render, hold in shift, otherwise it will look bigger, fatter, thinner than it should. When you are brushing, brush on different layers, one or two brushes per layer is fine. Put them on soft light/overlay and reduce the opacity. Also, put in color/brightness layers and some gradient maps.
 
<div class="quote_poster">Flight643 Wrote</div><div class="quote_post">When you are resizing a render, hold in shift, otherwise it will look bigger, fatter, thinner than it should. When you are brushing, brush on different layers, one or two brushes per layer is fine. Put them on soft light/overlay and reduce the opacity. Also, put in color/brightness layers and some gradient maps.</div>


Thanks for the advice but whit the resizing i always use shift
 
it just looks like the second joe cole is abit fatter than the normal. if you are going to do a double render, reduce the opacity of the second to 25% and put it on soft light.
 
he what's the best i can use that it looks that the player is into the background? how much layers of players do you use and what do you most of the time use? like overlay and soft light
 

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