Ok mate, try not to use default settings on layers effects on text. Play around with it. And when you brush, duplicate the layer and fiddle with layer settings.
If you really really want to make an effective sig, you will need to change the dimensions of your sig. 350 x 150 is the worst size for a sig, things will look squashed and you will have limited ideas. If you move to a size such as 500 x 200 or my current one, you can make textures and c4ds more effective, your brushing and custom shapes can add depth to your sig. At the moment, all I can see from your work is brushing and plain text. Be more creative, add some textures, add some stock images, put effects on your text, put effects on your render <<< render effects are really really important.
You will never improve if you keep doing the same sort of sig week in and week out, you really need to try new things. KIU though, its not easy work
When you are resizing a render, hold in shift, otherwise it will look bigger, fatter, thinner than it should. When you are brushing, brush on different layers, one or two brushes per layer is fine. Put them on soft light/overlay and reduce the opacity. Also, put in color/brightness layers and some gradient maps.
<div class="quote_poster">Flight643 Wrote</div><div class="quote_post">When you are resizing a render, hold in shift, otherwise it will look bigger, fatter, thinner than it should. When you are brushing, brush on different layers, one or two brushes per layer is fine. Put them on soft light/overlay and reduce the opacity. Also, put in color/brightness layers and some gradient maps.</div>
Thanks for the advice but whit the resizing i always use shift
it just looks like the second joe cole is abit fatter than the normal. if you are going to do a double render, reduce the opacity of the second to 25% and put it on soft light.
he what's the best i can use that it looks that the player is into the background? how much layers of players do you use and what do you most of the time use? like overlay and soft light